Marching Bands

Recently I’ve enjoyed partnering with local high school bands and guards, illustrating custom pieces for their performance sets. These illustrations have included designs for flag silks, show posters, front screens, back screens, jerseys, drum heads, and floor tarps.

I work with schools to produce something affordable, high-quality, and ready to print. If you are looking for something to push your show to that next level, contact me via the button below!

Thrust Interactive

Partway through my time with Thrust Interactive, I was appointed lead designer of Treks - a gamified way of forming habits and better managing one’s own care and health literacy. I oversaw the product, both visually and conceptually, and I created many backgrounds and UI elements for the app itself.

I also contributed to Hemonauts, a children’s mobile game in which you slingshot through the body, destroy bacteria, and learn more about common illnesses and diseases. I fleshed out the world of Nanotropolis by drawing plenty of props, portraits, and in-game cosmetics for the characters, as well as marketing materials for the site and for pitch decks.

Southern Gothic Musical

I recently illustrated for the band Delta Rae’s in-the-works Southern Gothic Musical. These images are being used in pitch decks and first-look promotional materials, as well as an upcoming graphic novel based on the story.

After being given access to these songs and character descriptions, I sketched and painted full illustrations of scenes in the musical, largely inspired by the shadow-puppet-y animated storybook style used in the seventh Harry Potter film.

Vertical Shift

I was one of two 2D artists working on the VR video game "Vertical Shift," an E-Sports game set in a futuristic dystopia. I fleshed out the world by creating in-game billboards that served as comical and depressing advertisements for fictional dystopian companies and services, with a Bioshock-esque tongue-in-cheek flair, as well as marketing and cover artwork.

Recently I was brought back onto the team to build an updated version of Vertical Shift years later. As now the sole 2D designer, I am offering concept art and creative direction for the project.

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